Legendary Items Farming. Legendary Item Farming in Divinity Original Sin Enhanced Edition is known by various other names such as 'save-scumming' or 'Loot Farming'. It is essentially taking advantage of the game's random loot generator system using saved games. 2) In DE, there is a new unique item (Truthseeker 1H sword) that set the character to blind when equipped. There is some legendary item (usually helmet) that have special effect like immunity to blind and silenced. So the character can use the sword without being blind itself. The sword provides massive amount of critical chance (25%). Divinity: Original Sin 2. Unique item rewards are complete garbage and useless after ur 1 level higher than the item. Some legendary ones hold for 2 levels like. Divinity: Original Sin (Classic) General Discussions. Jul 25, 2014 @ 8:49am Easy legendary items Found a really gd way to get best legendary gear works too. Simply save a game befor opening a chest and then open to loot your gear ( works best with ornate chests ) if u want loot take it. Reload the game and open chest again.
Armor
Item name | Required Level | Item type | Drop Location |
---|---|---|---|
Winter Amulet | 12 | Amulet | Ice King Treasure Room |
Winter Ring | 12 | Ring | Ice King Treasure Room |
Smelly Panties | 1 | Belt | Esmeraldas House |
Weapons
More Divinity Original Sin Legendary Items Images
Item name | Required Level | Item type | Drop Location |
---|---|---|---|
Clubbing Time | 5 | Lighthouse Boss | |
Peter Lee's Sword | 5 | One-handed sword | Random |
Braccus' Two-Handed Axe | 9 | Two-handed Axe | Braccus Rex |
Impaler | 11 | Spear | White Witch's dungeon boss |
Sword Of Holy Flame | 13 | Two-handed Sword | Random |
Heartseeker | 14 | Bow | Luculla Forest |
Snakebite | 15 | Dagger | Mangoth |
Hacksaw Decapitator | 19 | One-handed sword | Balberith |
Coffinfeeder | 18 | One-handed sword | Cassandra |
Empty Potion Flask
Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.