SCP-106
Info
Object ClassKeter
Animate?Yes
Harmful?Yes
SCP LinkSCP-106
This SCP has music relating to it.
Containment Chamber
  1. Scp Containment Breach Documents Sample
  2. SCP-106
  3. Scp Containment Breach Document Template
  4. Scp Documents Pdf
Scp Containment Breach Documents

Addendum: Containment of nine (9) SCP-939 specimens has been compromised following a 'Silent Night' breach scenario at Bio-Containment and Research Site-06. Nearby civilian settlements have been evacuated on the pretense of a coming storm. THIS is what happens when you swap some of the model files for SCP's in SCP: Containment Breach. Support the Channel by buying cheap Steam games here: https.

SCP-106, known as 'The Old Man', is an SCP encountered in SCP - Containment Breach.

  • The Scientific department is responsible for studying all contained and new SCP objects, developing countermeasures for containment breach events and designing various devices and medicinal products to be produced by the Manufacturing Department.
  • SCP - Containment Breach is a free survival horror game written in Blitz3D. The events of the game take place in a containment site of The SCP Foundation, a secret organization dedicated to containing and researching anomalous artifacts and entities that threaten the normality of the world.

Description[edit | edit source]

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106.

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

In-game[edit | edit source]

Scp Containment Breach Documents Sample

SCP-106 is a mobile threat, and appears quite often. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. Should the player wander too far from SCP-106, it will teleport closer to them.

If SCP-106 manages to catch the player, it will take them to its Pocket Dimension. At the first intersection, SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. Physical contact with it in this dimension results in instant death. After it performs 3 full rotations around the map it'll head straight towards the player if they are still in the intersection.

SCP-106 appears again in the pillar area. SCP-106 will be floating upside-down a few pillars away and will teleport to adjacent pillars, coming closer to the player. Every time SCP-106 teleports, the player is forced to blink.

In the throne room, SCP-106 will be perched atop a large throne-like column. The player is only able to see its eyes and upon approaching the throne, the camera is forced up in its direction. Staying too long in the room will cause a deep voice (possibly that of SCP-106) to tell the player to kneel.

  • 'Kneel.'

SCP-106 can also spawn in events, such as in the Maintenance Tunnels, in front of SCP-895, or when it captures a janitor in an end room. It can also be seen traversing across the grated hallway and the T-shaped hallway where it drops a dead scientist from the ceiling.

In the T-shaped hallway or the four-way hallway, the player can occasionally find a large sinkhole in the center of the room. Walking into the center of it will cause the player to sink into it and be teleported to the Pocket Dimension.

SCP-106 appears at the Gate A ending, attempting to escape when it is effectively halted with the H.I.D. Turret, causing it to retreat to its pocket dimension. However, If SCP-106 is contained by the player beforehand, this cutscene will not occur and the player will unlock the alternate Gate A ending.

SCP-106

Judging by the corrosion found in Dr. Maynard's room and the fact that the player can find his security code note in the pocket dimension, it is presumed that Maynard was taken by SCP-106.

Dr. L.'s notes reveal that he was being tormented by SCP-106 and begun to go insane because of it. Entering his office will reveal that the room is completely corroded in moss stone similar to that of the Pocket Dimension.

SCP-106 can be detected using an S-NAV Ultimate, even if the corrosion sound is not heard.

WARNING: The following may contain spoilers about the game.


See also: Pre-game Events

At some point before the game's events, Agent Skinner (whom is actually a Chaos Insurgency operative) allowed SCP-106 to breach containment. This in turn allowed Dr. Maynard to enter SCP-079's containment chamber unnoticed as the site was busy dealing with SCP-106's breach.


Recall Protocol[edit | edit source]

Upon entering SCP-106's containment chamber, the player has the option to use the Recall Protocol to re-contain SCP-106. The following is a step-by-step process to successfully recapture SCP-106:

  • Obtain an individual between the age of 10-25 (already done, thanks to a pre-restrained lure subject).
  • Turn off the magnets switch (ELO-IID magnetics).
  • Turn on the intercom to transmit the sound throughout the facility.
  • Press the femur breaker button (automated hydraulic press) and wait for SCP-106 to appear.
  • Once SCP-106 appears in the chamber, quickly turn the magnets back on.

This should successfully re-contain SCP-106 and it will no longer appear around the facility. Note, that if the player does not turn on the magnets before the screen blacks out from corrosion, SCP-106 will not be contained, and will chase the player instead. The player can also turn off the magnets once SCP-106 is contained if they want to release it. If the player fails to correctly contain the SCP or lets it out, it is impossible to re-contain it.

Scp Containment Breach Document Template

Re-containing SCP-106 also allows the player to reach an alternate Gate A ending.

A document about the protocol can be found on a desk next to a keyboard.

Gallery[edit | edit source]

  • The image of SCP-106's face that randomly appears when the player blinks in the Pocket Dimension.

  • SCP-106 on its throne in the Pocket Dimension. Note the glowing eyes.

  • SCP-106's old model from v0.1-0.5.6.

  • The label outside of SCP-106's containment chamber.

  • SCP-106's document.

  • SCP-106 as it appears in the loading screen.

v·d·e
Hostile
SCP-049 • SCP-106 • SCP-173 • SCP-939 • SCP-966
Harmful
SCP-008 • SCP-012 • SCP-079 • SCP-096 • SCP-205 • SCP-895 • SCP-970 • SCP-1025 • SCP-1048-A • SCP-1499
Harmless
SCP-035 • SCP-066 • SCP-372 • SCP-513 • SCP-682 • SCP-860 • SCP-990 • SCP-1048 • SCP-1123
Helpful
SCP-148 • SCP-294 • SCP-427 • SCP-500 • SCP-714 • SCP-914 • SCP-1162
Scrapped
SCP-178 • SCP-513-1 • SCP-650 • SCP-689 • SCP-1074
Joke
Retrieved from 'https://scpcb.gamepedia.com/SCP-106?oldid=42673'
seotwseolg.netlify.com › ♥ ♥ ♥ How To Spawn Items In Scp Containment Breach ♥ ♥ ♥

Welcome to Poseidon's i9000 SCP Infringement Server Guidebook. This information will include the essentials of the game setting, so you can hop directly in and perform.

Before you begin reading, please maintain these items in mind:1.You should check out the M0TD, so your very clear on all the machine's rules. You can find it here:2.Be conscious that this information will not cover everything. The main cause for this will be so people still have points to discover and discover while playing.3.

Autozone. MGP utilizes aerospace grade aluminum, stainless steel, CNC machining, hydraulic forming and TIG welding. There is a vast amount of technology and engineering behind each and every component.

How To Spawn Items In Scp Containment Breach All Console Commands

While this guideline can become utilized for ány up-to-daté Infringement server, its features some things which can just be discovered on Poseidon's i9000 Breach Machine. Feel free to check out us out at the forums or the server (IP: 139.99.144.110:27115).With all that out of the way, it's period to start. If you desire to begin playing right away, after that this overview will give you everything you require. Also keep in mind to read through the MOTD.Breach centers around the SCP Base's Site 19, and those inside. One day the SCPs kept in the facility breach their containment. This can be where the game mode begins.There are usually five classes (SCP, Class G, MTF, Researchers and CI) with various jobs in each course. Your objectives will depend on your course and your own choices.

Scp Documents Pdf

Each course can/cannot destroy certain lessons. These are usually listed beneath.Note which courses can/cannot group/kill each various other works both ways (y.h.

Feb 24, 2014 Just to add it, here is every item typed out! Command for every item below is 'spawnitem (item)' Key cards: key card omni level X key card Documents: documen. Nitro type racing cheats. InteractableObject now adds Highlighter component and removes it when done, to avoid tons of Update calls. Each highlighter component was calling Update even with no work to do, causing a lot of wasted ms per frame (anywhere from 50-150 highlighter components so far which would have increased with each door and new interactable added).

MTF can't kill experts and vice versa). Furthermore, no class can kill another associate of their course.MTF Need to Kill: CI, Class N's and SCPsCannot Wipe out/Must Group With: ResearchersResearchers Must Eliminate: CICan Group With: SCPs and Course DsCannot Wipe out/Must Team with: MTFCI Have to Kill: MTF and ResearchersCan Group With: SCPsCannot Kill/Must Team with: Class DsSCPs Must Destroy: MTFCan Group With: Class Deb's, Research workers, CICannot Kill/Must Group with: SCPsClass Ds Need to Wipe out: MTFCan Group With: Scientists and SCPsCannot Wipe out/Must Group with: CI. Whén you spawn intó Break, your screen will appear like this:Top Centre: This is certainly where you'll find out what course/role you are usually for the round. It furthermore gives you common information about your part and fór SCPs, what yóur attacks are usually and the handles for them.Base Centre: Right here you will discover two factors, the circular type and your attack cooldown timer. Only SCPs will have got the timer, and its different depending on the SCP.Base Remaining: This is certainly your standard HUD.

It has your blink, health and stamina pubs your part and ammunition reverse. As I stated at the start, I would like people to still discover new things after reading this guidebook. Because of this I earned't become offering a map or directions on how to obtain around, instead I will become providing some guidelines.1.These areas are usually the leaves/entrances for both the Lighting and Heavy Containment Zones. You'll likely want to pass through at least one to escape, so maintain that in brain.2.Heading down an elevator may get you extra items, but gained't help you get away3.Get the highest-level essential cards you can, it will make escaping easier.

MTFThis class runs the facility and requires treatment of its protection. Of program, when thé SCPs breach containmént, it's théir work to clear up the mess.

See full list on scpcb.gamepedia.com

During a circular the goals of thé MTF are:1.Escort all research workers out of the service.2.Kill all SCPs, CI and Course Ds.The MTF order structure is certainly as follows:-Sécurity Officer-Security Chiéf-MTF Guárd-MTF Médic-MTF Liéutenant-MTF NTF-MTF SCU-MTF Commandér-Site Director-05 Council MemberLike all various other lessons, MTF have got limitations on who théy can/cannot get rid of. These are listed below ánd in the M0TD.MTF Need to Wipe out:-Class D-CI-SCPsMTF CANNOT Wipe out/MUST Group WITH-Researchers-0ther MTF.

CIThere are usually many companies out to take down the Base. The Damage Insurgency can be one like group, and unfortunately, they possess very a presence inside the facility. They have managed to integrate both Class Chemical and MTF ranks and are usually a major risk to obtaining the service back again on track. They aim to save the Course Ds for their own reasons.While there are just three CI roles, I have always been heading to go into fine detail about what éach of them dó:1.CI Soldier - Essentially NTF but instead of assisting scientists and MTF, they are usually out to eliminate them.2.CI Spy - The CI Spy has infiltrated MTF ánd spawns with thém when the round starts.

From there, they generally target to slowly eliminated MTF and any scientists they discover, while attempting to help Course Ds get away.3.CI Realtor - The CI Real estate agent can be like the Secret agent, except they spáwn with the Class Ds. Their goal is to defend the Course Ds and get them out.When it arrives to some other classes:CI Have to KILL:-MTF-ResearchersCI CAN Get rid of/TEAM WITH-SCPsCI CANNOT Wipe out/MUST TEAM WITH-CIass Ds-Other Cls. Class DClass Ds are procured by the Base from prisons across the world, usually taken from the ranks of loss of life line inmates. They do the Fundamentals dirty work, including clean-up and getting test subjects in trials. When the breach happens, the order is provided for them to become executed. Of program, to escape dying, they target to make it out of the facility.There are usually just two types of Course D:-Class D-Class M VeteranWhen it arrives to additional classes:Class G MUST KILL:-MTFClass M CAN Get rid of/TEAM WITH:-Researchers-SCPsClass Chemical CANNOT Wipe out/MUST Group WITH:-CI-Other Class Ds.

VestsThere are many varieties of vests in Breach, and all focus on harm protection. The vests thát MTF/CI put on are supposed to defend from any actual harm, whether it become triggered my human beings or SCPs.

Fireplace Proof vests significantly limit the damage fire does to the wéarer and Electro vésts shield the user from many electric damage. Note these vests don't work against tesla gates.Jacket can furthermore conceal your function, producing the Identity program (mentioned later) an essential element in correctly identifying jacket wearing individuals.

Vests furthermore create you slower and easier to spot, so maintain that in brain. When you find someone with a vest on, its impossible to think what role they are. This frequently qualified prospects to RDM, whén two MTF ór Class D eliminate each some other mistakenly.

How To Spawn Items In Scp Containment Breach

The Identification system has been released to prevent this.The system is basic to stick to. Everyone spawns with an Identity, which they can provide/unequip at any time.

If you see someone in a vest, you MUST talk to for their Identification before getting them. If they operate or fall short to offer it, you can then eliminate them.Beneath are usually the sections about IDs fróm the MOTD.

Keep what they mention in thoughts.-If a player provides a vest on, you must request for their Identification before eliminating them with 2 mere seconds in between each call. If they operate apart from you then you may take them.-If you are usually a vested researcher travelling among unvested course Ds without showing your Identity to MTF you may be chance without issue (Protecting yourself is usually allowed, if this is certainly abused you will end up being punished HARSHLY). If you request for an MTF safeguard to check your ID without placing your gun away he can nevertheless shoot you. If you take your Identification out beforehand or whilst stating it/revealing yourself to thém they cannot shoot you. (Abusing this and minging is still punishable).