Need for Speed: Most Wanted for PC, PS2 and etc. is the next installment in the series developed since the mid-nineties of the twentieth century. After a night escapades with both parts of Need for Speed: Underground, the times has come to move in entirely different conditions. Still, the game takes place in a metropolis with a fairly large area and a large variation (residential areas, industrial zones, etc.).

For Need for Speed: Most Wanted on the PC, a GameFAQs Q&A question titled 'Can the Need for speed most wanted game be complected to 100% without cheats?' The official site of Need for Speed: Most Wanted, a car racing video game. Get the news and details from EA Need for Speed. Need for Speed Most Wanted features new and exciting gameplay that incorporates strategic cop pursuit and skill-based evasion techniques with illicit street racing.

The game puts before us the task of gaining title of the best street driver in the so-called Black List. We not only take part in numerous illegal races in normal daily city traffic, but are also often resorted by the vicious policemen. It is worth noting that at the time of a high degree of danger situation (e.g. sudden appearance of a truck ahead of us) the time slows down much like in the famous bullet-time effect of the The Matrix movie, so you can relatively easily and accurately perform appropriate maneuvers .

Need For Speed Most Wanted 2005 Game

As usual, the developers made sure to obtain adequate licenses for many authentic cars – including BMW M3 and Mazda RX-8. Each car is susceptible to internal and external tuning, In addition, the game has a realistic damage system, so hitting a concrete wall at an excessive speed simply ends the game.

The creators of Need for Speed: Most Wanted for PC, PS2 and etc. made every effort to ensure that their work represents a magnificent visual level. Three-dimensional models of vehicles and all elements of the environment are made with exceptional attention to small details in order to satisfy even the biggest graphics purists. In addition, the game has a dynamic soundtrack, as well as a real treat for network enthusiasts in the form of multiplayer online mode.

Game Title: Need For Speed Most Wanted

Genres: Racing

Developers: Electronic Arts Inc.

Publisher: Electronic Arts Inc.

Release Date: {RELEASE_DATE}

Need For Speed Most Wanted 2005 Black Edition MULTi11-ElAmigos
SIZE: 2.79 GB

1fichier.com, filerio.in, rapidgator.net, uploaded.net, uptobox.com, userscloud.com

https://www.filecrypt.cc/Container/C066C1D932.html

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UPDATE / DLC LIST:

    Not found

BASE GAME:

  • Need For Speed Most Wanted 2005 Black Edition MULTi11-ElAmigos 22 March 2020
Recommended: Pentium 4 1.4 GHz, 256MB RAM, graphic card 32MB (GeForce 2 or better), 3 GB HDD

Need For Speed Most Wanted 2005 Gameplay

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This page details one or more prototype versions of Need for Speed: Most Wanted (2005).

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Organizational mess. Don't put everything into one giant gallery, since that makes it look VERY lazy.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Replace all those JPEGs with PNGs.
To do:
  • Split the page. The PlayStation 2 demo and the PC demo aren't the same build; the PS2 demo is clearly earlier in development, plus it has Multipoint leftovers.
  • Document the leaked Xbox 360 build's debug menu.
  • EA Demo Disc demo is seemingly a different build than the OPS2M build (can be found in SLED-53681 & SLUS-29167).
  • 1PS2 Demo

PS2 Demo

Need For Speed Most Wanted 2005 Gamecube

A demo version of 2005's Need for Speed: Most Wanted was featured in the Official PlayStation 2 Magazine Europe Demo 65. This demo features a build from earlier in development, likely from around July to August 2005.

Map Differences

  • Tollbooths in the demo version featured barriers that would span both lanes of a road and raise at the beginning of a Tollbooth event.
  • The prison in Camden previously had a brick wall and a securely placed fence that would prevent the player from driving through it.
  • Rockport was instead called Rapid City.
  • A billboard advertising the fictional KNFS 101.9 radio station was cut.
  • A set of tollbooths at the entrance of Thrilltown in Point Camden was removed from the final game.
  • Joyce's Pizza Fast Food restaurant was in-game before the Burger King.
  • You can go to a car wash in Grey Point.
  • The Robo's Health & Hip Hop Centres billboard had a different design.
  • A yacht model could be seen sailing near the Grey Point coast, but is not present in the final game outside of its usage in Pursuit Breakers.
  • A Power Company sign was removed from the final game.
  • The Ironworks Co. sign had a different look.
  • Parked cars had a different mesh.
  • The parking lot adjacent to the Point Camden police station was fenced off.
  • Traffic lights emitted a yellow caution light.
  • The garage doors in the south section of Thrilltown had a different look

Removed/Changed Features

  • Slightly different intro FMV.
  • The HUD was different from the final.
  • Cop cars would explode if hit hard enough.
  • There is a busted scene where the player slowly walks away from the cop (male model) and the cop chokes the player until he knees. Then, he is bending him over the trunk. This scene was cut from the final.
  • The bar for getting busted filled much quicker.
  • The physics were slightly altered.
  • An unused game mode, Multipoint, was cut during development.
  • There were supposed to be 8-player races as seen on an NIS. Carbon's Race Wars mode supports more than four players, but only in ProStreet fully working 8 player races appeared, and even then it was still absent from the PS2/Wii versions!
MostNeed for speed most wanted 2005 gameplayMost
The old fire truck.
  • The fire truck has a different paint scheme. This can be seen on the PS2 demo.
  • The Lexus IS300's original stock color was black.
  • Jade's Mustang had a completely different vinyl and color on the PS2 demo.
  • Rog's car was originally a Mustang instead of a GTO.
  • Cross' Corvette was based on the C6.R (the racing model) before being changed to the C6 (street-legal model).
  • Cross had two early vinyls. The first one had a yellow scheme to it. This version was used in the game's intro. The next one was an equivalent to the final game's vinyl *[COP_CROSS]*, but with minor differences. This version was used at the end of the PlayStation 2 demo.
  • Bull's SLR had a body vinyl.
  • Police cars were based on the Ford Crown Victoria, instead of the generic design seen in the final. The earlier model can still be seen in cutscenes in the final.
The early police car.
  • The police speech was different, as well.
  • Speedtraps had a different icon.
  • On the PS2 demo, you had the option to add police on races with lives.
  • Four songs were cut from the final game. They were This Blood by Black Lab, Supercharger Heaven and More Human Than Human (both by White Zombie) and Weapons of Mad Distortion by The Crystal Method.
  • The police helicopter had a different model.
  • Mia had different versions of her RX-8.
  • Blacklist Menu was different.
  • Barriers were different.
  • A 4th safehouse was deleted.
  • The Blacklist concepts were different.
  • The decimals in the complete sign were removed in the final game. Only can be seen in the PS2 Demo.
  • Rog's photo only appears on the PS2 and PC demos.

  • Only appears on PS2 demo.

  • Only appears on PS2 demo.

  • Only appears on PS2 demo and PC demo movies.

  • Red Pickup, worth 100 points.

  • Pink Pickup, worth 500 points.

  • Grey Pickup, worth 1000 points.

  • Sudden Death!

  • Only available on PS2 demo.

  • In the PlayStation 2 demo, the car was available to be driven by the player.

  • In the PlayStation 2 demo, the preset was used as a opponent in the 20_2_1 rival race event.

  • In the PlayStation 2 demo, the car was available to be driven by the player.

  • In the PlayStation 2 demo, the preset was used as a opponent in the 20_2_1 rival race event.

  • In the PlayStation 2 demo, the preset was used as a opponent in the 20_2_1 rival race event.

  • Unused Subaru Impreza WRX STi preset, which can be found only in the PlayStation 2 demo.

  • In the PlayStation 2 demo, the car was available to be driven by the player.

  • Unused Porsche Carrera GT preset. The mesh is not present in the PlayStation 2 demo, which makes it impossible to know its visual. However, it is known that the car features a red gloss paint with a white stripe vinyl, 5Zigen Gravis 1 20' rims, and a Northeast roof scoop.

  • Unused icon.

  • Unused BMW preset, which it was used only on a Xbox tournament

  • Beta Rog's car which only appeared on PS2 demo.

  • Beta Jewels preset which appeared on PS2 demo.

  • PlayStation 2 Demo Safehouse.

  • Only appears in PS2 demo.

Removed Game Modes

  • Multipoint
    • Cops in Pursuit - Get the determined amount of cops currently engaged during a pursuit.
    • Helis in Pursuit - Get the determined amount of helicopters engaged during a pursuit.
    • Heat Meter - Survive a pursuit until a certain Heat Level is reached.
    • Insurance Claims - Hit a determined number of traffic vehicles.
    • Total Cops in Pursuit - Reach a total amount of cops engaged during a single pursuit.
    • Cops Destroyed in Pursuit - Disable an amount of cops in a single pursuit.
    • Cops Destroyed - Alternate goal description to 'Cops Destroyed in Pursuit'.
    • Cost to State - Alternate goal description to 'Cost to State in Pursuit'.
    • 911 Calls
    • Margin of Victory
    • Opponents Damaged
    • Outrun Pursuits Won
    • Outrun Races Won
    • Pursuits in a Row
    • Racing Ticket
    • Reckless Ticket
    • Speeding Ticket
    • Hit and Run Ticket
    • Damage Property Ticket
    • Driving Sidewalk Ticket
    • Fleeing Ticket
    • Speedtrap Speed

PS2 Preview Build

A later build, known as 'Alpha 124' dated September 20th, 2005. Clearly much closer to the final game than the PS2 demo, but it still has differences worth noting.

  • The loading screen was different. It had graffiti stains in the background, which were removed.
  • The clicking sound was different.
  • With the use of a debug menu, menus for online multiplayer, which was cut from the console versions, can be seen.
  • The story intro used the cooldown music, probably as a placeholder.
  • The sequence when a cop is seen is different, the world doesn't pause for a second like in the final version.
  • Rog's intro in the story didn't have dialogue, again possibly because it was still work-in-progress, although by this point he drives a Pontiac GTO, rather than the Mustang used in the PS2 demo.
  • Webster's Blacklist picture was different.
  • You could originally encounter cops during drag races and during boss races.
  • All of the event and place markers were different.
  • The engine sound of the Aston Martin DB9 was different.
The Need for Speed series
DOSRoad & Track Presents: The Need for Speed
PlayStationRoad & Track Presents: The Need for Speed • Need for Speed II (Prototype) • Need for Speed III: Hot Pursuit • High Stakes • Porsche Unleashed
WindowsNeed for Speed II • Need for Speed III: Hot Pursuit • Hot Pursuit 2 • Underground • Underground 2 • Most Wanted (2005) • ProStreet • Undercover • Most Wanted (2012) • Payback • Heat
PlayStation 2Hot Pursuit 2 • Underground (Prototype) • Underground 2 (Prototype) • Most Wanted (2005) (Prototype) • Carbon
GameCube, XboxHot Pursuit 2 • Underground • Underground 2 • Most Wanted (2005)
Game Boy AdvancePorsche Unleashed • Underground 2 • Most Wanted • Own the City
WiiHot Pursuit
PlayStation 3ProStreet • Undercover
Xbox 360Most Wanted (2005) • ProStreet • Undercover
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