I see youtubers selecting a locked control group and attacking one unit, but the group attacks the closest unit to them. Its a great way to reduce micromanaging and especially when battles get crazy. I have tried both locked and unlocked groups, holding alt and ctrl and still the group will only attack a single unit, not the closest enemy.what am i missing here? Hotkey-created groups are all well and good, but there’s another layer of grouping in Total War: Warhammer called Formation Groups. When in a Formation Group, as the name suggests, the selected units will try to maintain the formation and spacing they have when the group is created. The Great War Against Chaos, or simply the Great War, was the name later given to the great invasion by the forces of Chaos into the lands of the Old World south of the Chaos Wastes beginning in the year of 2301 IC. Under the command of the Everchosen Asavar Kul, these forces ravaged the lands of Kislev and the Empire. Simultaneously, the Dark Elves, with their own Chaos allies, attacked the. In warhammer, once you create your group -select several units and press either 'g' either 'control+1', 2.' - there's a small icon next to the number of the group which looks like a lock. It locks your group, so they'll keep the formation all the time, just make sure they are in the right formation before locking them.

Warhammer Total 2 War

The Chaos Invasion is an end-game event that occurs in The Old World and Mortal Empirescampaigns. It involves the forces of Chaos under Archaon, descending south to attack most other races.

As of the December 3rd update, the Chaos Invasion now has different levels the player can set at the start of campaign. These are 'On' 'Off' 'Hard' 'Very Hard' and 'Legendary'. This scales the number of armies spawned during the Chaos Invasion.

  • 2Overview
  • 4Videos

Description[edit | edit source]

The Old World despairs, for Archaon the Everchosen, Champion of Chaos, has come and with him the End Times!

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Once a Templar Priest of Sigmar, Archaon uncovered a terrible secret which drove him to reject his faith and pledge himself to the Gods of Chaos. In their service, he has devoted himself to the world's destruction, defeating all challengers and rising to a position of dominance over all in the Chaos Wastes, achieving the ultimate accolade - his dark coronation as the Everchosen; the vessel through which the Dark Gods unite their followers to turn the world into a Realm of Chaos. It is to his banner that the Warriors of Chaos have been flocking, and it is his malign will that now drives them forth in a terrible wave of destruction destined to sweep all before it.

The earth groans beneath the iron-shod feet of Archaon's numberless horde, and with him comes death. Is there any champion of the Old World mighty enough to withstand the Lord of the End Times?

Overview[edit | edit source]

The invasion can be very destructive. The factions who attack are mostly hordes or similar factions, so they tend to raze a lot of settlements. Additionally, there is a global +2 Chaos Corruption during the invasion.

Factions involved in the invasion:

  • Warriors of Chaos are the primary aggressors. In Mortal Empires this is expanded to also include these subfactions:
  • Beastmen:
  • Some Norscan Tribes:
    • Varg: Automatically vassals of the Warriors of Chaos if still on the map
    • Skaeling: Automatically vassals of the Warriors of Chaos if still on the map
    • All other Norscan factions do not automatically become Vassals, but may ally with Chaos all the same.

Opposing Chaos is The Empire, Dwarfs, Bretonnia and other human factions. In Mortal Empires, they are joined by High Elves and Lizardmen. These factions gain the diplomatic traitShield of Civilization during a Chaos Invasion, making them more likely to stick together against Chaos.

Greenskins, Vampire Counts, Skaven, Dark Elves and Tomb Kings remain neutral, though Chaos will not hesitate to attack them if they get in the way.

Wood Elves remain neutral, but have negative diplomatic relations with Chaos factions, especially Beastmen whom they hate.

Many factions have a campaign victory condition that involves killing/dealing with Archaon and the Warriors of Chaos.

What happens if I'm playing as the Warriors of Chaos or Norsca?[edit | edit source]

If you are playing as a Norscan faction (World Walkers or Wintertooth), you will get an event called The Everchosen's Summons which allows them to choose to side with Archaon and the Warriors of Chaos, or to side against them and bring about your own invasion.

If you are playing the Warriors of Chaos themselves, you will get an event called The Treason of Tzeentch; you will still have to fight a rival faction called Chaos Gathering, led by Sarthorael the Everwatcher. In addition, Varg and Skaeling will not automatically be your vassals, but you have the ability to Awaken the Tribes to call addition Norscan Tribes to the map.

How it plays out[edit | edit source]

  • The event Chaos Stirs indicates the impending arrival of Warriors of Chaos armies.
  • The event The Rise of Chaos indicates the initial spawning of Warriors of Chaos armies in the Chaos Wastes.
  • The event The Doom Tide indicates the additional spawning of Warriors of Chaos armies.
  • The Chaos Invasion begins in earnest when Archaon spawns alongside Kholek, Sigvald, Sarthorael and additional Chaos armies.
  • When Archaon and the Warriors of Chaos are finally defeated for good, the invasion is over.

Videos[edit | edit source]

Chaos Invasion cinematic[edit | edit source]

Retrieved from 'https://totalwarwarhammer.gamepedia.com/Chaos_Invasion?oldid=82353'

Da Big 'Un (Rogue Idol) is a GreenskinsRegiments of Renown monster unit introduced in The Warden and the Paunch.


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Description[edit | edit source]

Total War Warhammer Wiki

Rogue Idols of Gork (or possibly Mork) are mighty, magical constructs with the ability to crush armored knights, batter city walls and just about anything else that gets in their way with their brutal fists. The construct is the embodiment of the spirit of the Waaagh!, a gigantic stone and scrap effigy built in the shape of the Greenskin gods of war. Arrows and broadswords break and shatter upon their rock bodies as they smash paths of destruction through an army, impervious to blows that rain down upon them since they lack the muscle and sinew to damage or blood to spill.

Crudely fashioned from heaped stones and battlefield debris, they are unmentionably fetid and daubed with obscene glyphs and slogans. Some are no taller than a chapel door, the Orcs being so eager to fight that they devote little time to building them, but when Greenskins tribes gather together to form a huge Waaagh!, the Idols can grow to immense proportions as if one of the Greenskin Gods have come to witness the carnage their boyz are about to unleash. In war, Rogue Idols of Gork loom over almost everything, striding implacably forward with limbs the size of tree trunks and a malevolent grin on their leering face. Needing neither food nor rest they do not tire, destroying the first enemy they find and crush them in mere seconds, and then do the same to the next enemy, and then the next and so on until the enemy is either utterly destroyed or the Idol itself is pulverized.[1a]

Such is the erratic nature of these monsters and the fickle power that animates them that although created by the powers of Orc Shamans, their control over them is tenuous at best, and they often rampage where they will, collapsing when the magic that animates them withers, only to reassemble themselves again as the winds of magic gather once more to storm force, sometimes years or even centuries later. At such times, often the only way to stop an idol is for a powerful Sorcerer to control it, but without a battle in which it can release its fury, his dominance over the creature is at best quite unpredictable.

Attributes[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Cumbersome: This unit's attacks are slower than average due to its massive, lumbering form.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities[edit | edit source]

Strategy[edit | edit source]

A Rogue Idol with a missile attack, similar to a Cygor. One of the weaknesses of the Rogue Idol is their slow speed and the fact that enemies can simply kite away from them. The ranged attack allows the Rogue Idol to be effective at range and in melee. They are still a massive target, so artillery or mass armour-piercing missiles could bring Da Big 'Un down after a while. That being said, this unit is an absolute tank and can demolish enemies in range and in melee. If the Idol starts to urn out of ammo, they have an ability that causes a small amount damage to self for replenished ammo. This essentially means that Da Big 'Un is unlikely to ever run out of ammo and can throw rocks all day.


Legendary LordsGrimgor Ironhide · Azhag the Slaughterer · Wurrzag da Great Green Prophet
LordsOrc Warboss · Goblin Great Shaman
HeroesGoblin Big Boss · Orc Shaman · Night Goblin Shaman
MountsWarboar · Giant Wolf · Giant Spider · Wyvern
Melee infantryOrc Boyz · Orc Big 'Uns · Black Orcs · Savage Orcs (Unit) · Savage Orc Big 'Uns · Goblins · Night Goblins · Night Goblins (Fanatics)
Ranged infantryGoblin Archers · Night Goblin Archers · Night Goblin Archers (Fanatics) · Orc Arrer Boyz · Savage Orc Arrer Boyz
MonstersTrolls · Giant · Arachnarok Spider
Cavalry and chariotsGoblin Wolf Riders · Forest Goblin Spider Riders · Orc Boar Boyz · Orc Boar Boy Big 'Uns · Savage Orc Boar Boyz · Savage Orc Boar Boy Big 'Uns · Orc Boar Chariot
Missile cavalry and chariotsGoblin Wolf Rider Archers · Forest Goblin Spider Rider Archers · Goblin Wolf Chariot
ArtilleryGoblin Rock Lobber · Doom Diver Catapult
The King and the Warlord paid DLC
Legendary LordSkarsnik
LordNight Goblin Warboss
MountsGreat Cave Squig
UnitsNight Goblin Squig Hoppers · Squig Herd · Spider Hatchlings · Nasty Skulkers
Regiments of RenownBroken Tusks Mob · Da Eight Peak Loonies · Da Rusty Arrers · Da Warlord's Boyz · Deff Creepers · Durkit's Squigs · Hammer of Gork · Krimson Killerz · Morgrubb's Mangy Marauders · Moon Howlers · The Arachnarok Queen · Teef Robbers
The Warden and the Paunch paid DLC
Legendary LordGrom the Paunch
HeroGiant River Troll Hag
UnitsSnotling Pump Wagons · Snotling Pump Wagons (Flappas) · Snotling Pump Wagons (Spiky Rollers) · River Trolls · Stone Trolls · Rogue Idol
Regiments of RenownLogey Bogey's Spore 'Sploda's (Snotling Pump Wagon) · Da Swamp Fings (River Trolls) · Da Big 'Un (Rogue Idol)
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