1. Divinity Original Sin 2 Wands Vs Staves
  2. Divinity Original Sin 2 Wand Crafting
OriginalSin

If your wander is a mage/caster already, pump INT and put any skillpoints you want to spend on wand ability into dual wielding to reduce the AP usage and help the offhand. I generally will increase INT and Speed at a rate of 2:1 on a wander mage depending on my gear bonuses. Divinity: Original Sin 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I did my honor run with 2 wand and shielf users and had very little issues. I'm currently running tact with a staff and a dual wand user, and the drop in durability is huge. Granted, I'm also using less cc based powers this time.

Divinity original sin 2 wands yes or no
'Luck.
I have gotten as far as a finished character creation yesterday, having spent a few hours just planning out the skills I want to use.
I've got some questions about wands, if anyone can answer them. I can't test myself right now, but am curious.
1. Attacks from wands can't miss. Is that correct?
2. Wands have charges of spells in addition to their standard attack type. Can they be recharged?
3. What happens when wands are 'depeleted'? I'm asking because I played Wizardry 6 recently and in that game using up all charges meant the item was destroyed ...
4. In one of the early EE gameplay videos, it was said that there were penalties to AP cost if you use a weapon with no points in the relevant skill. Or maybe I misheard. Is there any other advantage to putting a point in the Wands skill besides the one listed (10% more damage with wands per point)?
5. Can wands be used to attack surfaces or is that a perogative of the staff skill both characters start out with (which obviously requires a staff; forgot the exact name)?
6. You can dual wield a sword and a wand, but only the main hand gets used in combat. Is that intended or an oversight?
Divinity Original Sin 2 Wands

Divinity Original Sin 2 Wands Vs Staves

Sin

Divinity Original Sin 2 Wand Crafting